Guide in English
2022.09.28
Thanks for looking! Here is the English guide page for The "Last Chronicle Infinity".
Guide Book

Card List & Keywords
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No. | Card Name | Card Type | Text |
1-001 | La=Zuh, the Light Dragonlord | {L} UNIT | [ENTER] Destroy all enemy units. [CB] Put this into your hand. |
1-002 | Zelbal, the Greatwing of Dune | {L} UNIT | <<BRAVERY>> <<VIGOR>> <<AURA>> [CB] Your units gain +2/+2 and <<BRAVERY>>. |
1-003 | Asuha, the Dawn Mechlord | {L} UNIT | <<BRAVERY>> [DEFEAT] You may put this onto your chronoglyph as a bookmark. [BOOKMARK] Your white units gain +2/+2. |
1-004 | King Arthur | {E} UNIT | <<AURA>> [AUTO] Whenever this unit deals damage to an opponent, chronocheck 1. |
1-005 | Athena | {E} UNIT | <<BRAVERY>> [ATTACK] This gains +1/+1 for each of CA 3 card in your CA yard. [DRAFT][CHRONOFORM] Next four cards you pick share the same color. |
1-006 | Gawain | {E} UNIT | <<BRAVERY>> (This attacks without wiping itself.) <<VIGOR>> (Whenever this deals attacking damage, you gain that much life.) |
1-007 | Nillves, the Evil Light | {E} UNIT | The cost to play this card becomes (0) if you put two or more {N} units into field this turn. <<BRAVERY>> [CB] Put one Knight token into field. |
1-008 | Shessna, the Divine Strategist | {E} UNIT | [ENTER] [JUDGE]: Chronocheck 1. [AUTO] Whenever a card is put into your grave by [JUDGE], you may put the card to the top of your deck. |
1-009 | Celeneca, the Sacred Seeker | {E} UNIT | [AUTO] Whenever your another nontoken white unit enters field, you gain 2 life. [ATTACK] If your life is 20 or more, your units gain +1/+1. |
1-010 | Esharote, the Moon Muse | {E} UNIT | [ADVANCE] Put one non-{L} white unit card in your grave into field . |
1-011 | Toh=Ah, the Leading Archangel | {E} UNIT | <<BRAVERY>> (This attacks without wiping itself.) [ATTACK] [JUDGE]: This gains +2/+2. |
1-012 | Laharn, the Thousand Swords. | {E} UNIT | [Enter][SYNC (W)(W)]::Put two Knight tokens into field. |
1-013 | Neleoza, the Angel of Requiem | {E} UNIT | [ADVANCE] You may put up to two {N} units in your grave into your hand. |
1-014 | Shadaz Adom, the Mech Soldier | {E} UNIT | [ADVANCE] This gains +4/+0, <<BRAVERY>> and <<AURA>>. |
1-015 | Lahn, the Angel of Might | {E} UNIT | <<BRAVERY>> (This attacks without wiping itself.) [ENTER} [SYNC (W)]: You gain 3 life. Draw one card. |
1-016 | Thylis Luria, the Star General | {E} UNIT | <<BRAVERY>> [AUTO] Whenever this card is put into your grave from non-field zone, you may put this into field wiped. |
1-017 | Lennet, The Knight Commander | {E} UNIT | <<BRAVERY>> [ONGOING] Your other units with <<BRAVERY>> gain +1/+1. [CB] Put one unit card with <<BRAVERY>> in your grave into your hand. |
1-018 | Famnus. The Grand Pope | {E} UNIT | <<VIGOR>> <<AURA>> [AURA] Whenever you gain life, choose one; * Put one Knight token into field. * Your units gain +2/+2. |
1-019 | Dooth, the Hundred Sords | {E} UNIT | [ENTER] Your units gain +1/+1 and <<BRAVERY>>. [CB] Put one Knight token into field. |
1-020 | Yamatotakeru | {E} UNIT | [ONGOING] This cannot be chosen by enemy spells and/or abilities. |
1-021 | Jin=Eh, the Grand Carpenter | {E} UNIT | <<BRAVERY>> [ENTER] You may trigger an [ADVANCE] ability of your unit.. [CB] You may trigger an [ADVANCE] ability.of your unit. |
1-022 | Holy Enchanter of Abissa | {N} UNIT | [ENTER] Activate up to two units. [CB] [JUDGE]: Draw one card. |
1-023 | Angel of Knighthood | {N} UNIT | [ENTER] [JUDGE]: Draw one card. |
1-024 | Illuminated Cavalry | {N} UNIT | <<BRAVERY>> (This attacks without wiping itself.) |
1-025 | Faithful Guardian | {N} UNIT | [ENTER] One unit gains +0/+3. [CB] [JUDGE]: Draw one card. |
1-026 | Sand Sentry of Zerba | {N} UNIT | <<BRAVERY>> [ATTACK] If you have another unit with <<BRAVERY>>, this gains +3/+3. |
1-027 | Fountain Guard of Tagmar | {N} UNIT | [DRAFT] At the beginning of the game, you may put this onto your chronoglyph as a bookmark. (You may have up to one bookmark on your chronoglyph.) [BOOKMARK] You begin the game with 25 life. (If this is removed from chronoglyph, your life limit becomes 20 and you lose any excess.) |
1-028 | Shining Twin Sword | {N} UNIT | [ENTER] Put one Knight token into field. [CB] Put one Knight token into field. |
1-029 | Blessing Sunlight | {L} SPELL | Up to three units gain +4/+4, <<BRAVERY>> and <<VIGOR>>. [CB] Put this into your hand. |
1-030 | Return Alive | {L} SPELL | Put up to two unit cards in your grave into your hand. [CB] Put one unit card in your grave into your hand. |
1-031 | Binding Seal | {L} SPELL | Destroy an attacking unit. [JUDGE]: Draw one card. |
1-032 | Disaster of Dragonlord | {L} SPELL | Destroy all units. |
1-033 | Healing Light | {E} SPELL | You gain 5 life. Draw two cards. [CB] You gain 5 life. |
1-034 | Council of Shaddas | {E} SPELL | Choose one; [SYNC (W)]: Instead, choose up to two. * Put two Knight tokens into field. * Chronocheck 1. * You gain 7 life. * Draw one card. |
1-035 | Tyldana Catapult | {E} SPELL | Destroy al unit with 6 or more ATK. [CB] Destroy one unit if your life is less than one of your opponents. |
1-036 | Levitating Garden of Teba | {E} SPELL | <<MILESTONE>> Chronocheck 1. [JUDGE]: Chronocheck 1. |
1-037 | Miracle of Ascendant | {E} SPELL | Put an enemy unit to the bottom of its owner’s deck. That player Chronochecks 1 or draws one card. |
1-038 | Omen of Blessing | {N} SPELL | Prevent all damage an enemy unit deals. |
1-039 | Grueling Resistance | {N} SPELL | A blocking unit gains +4/+4 and activate it. |
1-040 | Trained March | {N} SPELL | Your units gain +1/+1. [JUDGE]: Your units gain +0/+1 and <<BRAVERY>>. |
1-041 | Almyle, the Fate of Gold | {L} UNIT | <<BREACH>> [AUTO] Whenever your another orange unit enters field, this gains +2/+2. |
1-042 | Megni, the Worrior Queen | {L} UNIT | <<BRAVERY>> <<BREACH>> <<SWIFT>> [ENTER] Choose one unit. It blocks this unit if able. [CB] One of your unit gains +3/+3a and cannot be chosen by enemy spells and/or abilities. |
1-043 | Belka, the Lord of the Fist | {L} UNIT | <<MILESTONE>> [ENTER] Put an enemy unit into its owners CA yard. [CB] Put this into your hand. |
1-044 | Teto, the Shaman of Eagle | {E} UNIT | [ENTER] [SYNC (R)]: You may put one card in your CA yard into your hand. |
1-045 | Vulcanus, the Bloody Berserker | {E} UNIT | <<BREACH>> [ONGOING] Your CA cost to advance and CA cost on each of your card increase 2. [CB] Put this into field. |
1-046 | Belka, the Lady of the Fist | {E} UNIT | [ENTER] Put an enemy unit into its owners CA yard. |
1-047 | Sun Wukong | {E} UNIT | <<BRAVERY>> [DEFEAT] You may discard any number of cards in your CA yard with 4 or more total CA. If you do, put this into field wiped. |
1-048 | Swald, the Worrior of the Sun | {E} UNIT | [AUTO] Whenever this unit deals damage to an opponent, You may put one card in your CA yard into your hand. [CB] Put this into field. |
1-049 | Yawra, the Wolf Rider | {E} UNIT | <<BREACH>> (When this deals attacking damage to one unit, it deals any excess damage to the opponent.) <<SWIFT>> (This can attack in the turn that comes into field.) |
1-050 | Karleen, the Blade Dancer | {E} UNIT | [ENTER] One of your unit gains +4/+4. [CB] Put this into field. |
1-051 | Yonaty, the Oracle of the Forest | {E} UNIT | [ENTER] Chronocheck 1. If a unit card is put into your CA yard in this way, draw one card. [PLAY] [(1)]: Put one unit card in your CA yard into your hand. |
1-052 | Celty, the Princess of the Forest | {E} UNIT | [ENTER] Put non-{L} unit card in your CA yard into field wiped. |
1-053 | Nene, the Flosomancer | {E} UNIT | [PLAY] Put one card in your CA yard into your grave: Activate your chronoglyph. This ability can be played only in your main phase and once per turn. [CB] Put this into field. |
1-054 | Gamradu, the Raging Beast. | {E} UNIT | The cost to play this card becomes (0) if you attacked with two or more units this turn. [ENTER] Destroy an enemy non-{L} unit with <<AURA>>. |
1-055 | Rono Gadar, the Bloodlust Alpha | {E} UNIT | [DEFEAT] You may put this onto your chronoglyph as a bookmark. [BOOKMARK] Whenever your unit attacks, it gains +1/+1. |
1-056 | Ayzia, the Heaven Warrior | {E} UNIT | <<BREACH>> [ONGOING] Your other units with <<BREACH>> gain +1/+1. [CB] Put one unit card in your grave with <<BREACH>> into your hand. |
1-057 | Galba Belga, the Fighting Beast | {E} UNIT | <<BREACH>> [ENTER] [SYNC (R)(R)]: You may destroy one unit with ATK less than this unit. |
1-058 | Heracles | {E} UNIT | <<BREACH>> (When this deals attacking damage to one unit, it deals any excess damage to the opponent.) |
1-059 | Maleeya, the Commander of Beasts | {E} UNIT | <<BREACH>> [ATTACK] If you have another token unit, this gains +2/+2. [ENTER] [JUDGE] Put one Bear token into field. |
1-060 | Diarney, the Night Mist Princess | {E} UNIT | [ENTER} [SYNC (W)]: You gain 5 life. [SYNC (R)]: Put one Bear token into field. [SYNC (P)]: This deals 4 damage to one unit. [SYNC (B)]: This deals 3 damage to an opponent. [SYNC (U)]: Draw one card. |
1-061 | Shackt, the Channeling Oracle | {E} UNIT | [AUTO] Whenever your another unit enters field, you may wipe this unit if it’s activated. If you do, Draw one card. [DRAFT][CHRONOFORM] Next four cards you pick share the same color. |
1-062 | Crimson Dragon Swarm | {N} UNIT | <<BREACH>> [ATTACK] If you have another unit with <<BREACH>>, put one Bear token into field. |
1-063 | Master of the Fist | {N} UNIT | [ENTER] One unit gains +1/+1. [CB] Draw one card. |
1-064 | Honey Thief | {N} UNIT | [DRAFT] At the beginning of the game, you may put this onto your chronoglyph as a bookmark. (You may have up to one bookmark on your chronoglyph.) [BOOKMARK] Whenever this unit deals damage to an opponent, You may sacrifce this bookmark. If you do, put one Bear token into field. |
1-065 | Crimson Army Phalanx | {N} UNIT | <<BREACH>> [ATTACK]: You may put one card in your CA yard into your grave. If you do, this gains +2/+0. |
1-066 | Sorceress of Soul Stones | {N} UNIT | <<MILESTONE>> (If you would put a unit with <<MILESTONE>> in field to a grave, put it into owner’s CA yard instead.) |
1-067 | Gem Gnawer | {N} UNIT | <<MILESTONE>> [ONGOING] Cards in your CA yard have every colors ((W)(R)(P)(B)(U)). |
1-068 | Princess of Wild Roses | {N} UNIT | [ENTER] This deals 5 damage to one unit with <<AURA>>. [CB] Draw one card. |
1-069 | Big Fang Bite | {L} SPELL | [ENTER] Choose one of your unit. Destroy an enemy unit with lower ATK than that. [CB] Destroy one unit if number of cards in your CA yard is lower than an oppponent’s. |
1-070 | Ritual of Earth Spirit | {L} SPELL | Put three Bear tokens into field. [CB] Put one Bear token into field. |
1-071 | Rousing Sunlight | {L} SPELL | One unit gains +7/+7 and <<BLEACH>>. [CB] Put this into your hand. |
1-072 | Lore of Courage | {L} SPELL | One unit gains +4/+4 and cannot be chosen by enemy spells and/or abilities. [CB] Put one non-{L} unit card in your hand into field. |
1-073 | Dawn to the Golden World | {E} SPELL | Reveal the top three cards of your deck. You may put non-{L} unit card among them into field wiped. Put the rest into your grave. If the unit put into field has <<BREACH>>, draw one card. |
1-074 | Banish the Aura | {E} SPELL | Choose one; * Destroy one unit with <<AURA>>. * Draw two cards. |
1-075 | Council of Orbaran | {E} SPELL | Choose one; [SYNC (R)]: Instead, choose up to two. * This deals 5 damage to one unit with <<AURA>>. * Put one card in your CA yard into your hand. * One unit gains +3/+3. * Draw one card. |
1-076 | Ancient Spirit Gate | {E} SPELL | <<MILESTONE>> Put non-{L} unit card in your CA yard into field. |
1-077 | Bury into a mound | {E} SPELL | Put one unit into its owners CA yard. |
1-078 | Might of Giant | {N} SPELL | One unit gains +3/+3. |
1-079 | Mystical Power | {N} SPELL | One unit gains +2/+2. If it’s a {N} unit, it gains additional +2/+2. [CB] One unit gains <<BLEACH>>. |
1-080 | Imagination | {N} SPELL | Put one card in your CA yard into your hand. [CB] Put this into your hand. |
1-081 | Mireika, the Horn of Fire | {L} UNIT | <<SWIFT>> [ATTACK] Your other (P) units gain +1/+1. |
1-082 | Rikugo, the Purple Flame | {L} UNIT | [ONGOING] Your other cards deal one additional damage to opponents and/or enemy units. [CB] This deals 4 damage to each of enemy units. |
1-083 | Yels, the Thunder Cavalry | {L} UNIT | <<BREACH>> <<SWIFT>> [ENTER] This deals 5 damage to an opponent or one unit. [CB] Put this into your hand. |
1-084 | Thea, the Dragon Princess | {E} UNIT | <<SWIFT>> [ATTACK] If you have another CA1 unit, this gains +2/+0 and <<AURA>>. [CB] Put one Dragon token into field. |
1-085 | Kagari, the Oracle of Flames | {E} UNIT | [Advancement] This deals 3 damage to each of enemy units. |
1-086 | Odin | {E} UNIT | <<SWIFT>> [AUTO] At the beginning of each turn, return this unit to owner’s hand. [ENTER] [SYNC (P)(P)] This deals 4 damage to an enemy unit. [CB] Put this into field. |
1-087 | Og Signis, the Storm Beast | {E} UNIT | The cost to play this card becomes (0) if you have played two or more spells this turn. <<SWIFT>> [CB] Put one spell card in your grave into your hand. |
1-088 | Yaksh, the One Who Stake All | {E} UNIT | [ENTER] This deals 5 damage to one unit. [ONGOING] The card revealed by [JUDGE] has +1 CA. [DRAFT][CHRONOFORM] Next four cards you pick share the same color. |
1-089 | Floosht, the Lightning General | {E} UNIT | <<BRAVERY>> [ONGOING] This can attack twice each turn. [CB] Draw one card. |
1-090 | Tyell, the Champion of Dragon | {E} UNIT | [Enter Put one Dragon token into field. [ONGOING] Your Dragon units gain +0/+1. [CB] Put one Dragon token into field. |
1-091 | Vana Zue, the Guardian of Volcano | {E} UNIT | [AUTO] Whenever you play a spell, this gains +2/+2. [CB] Put one spell card in your grave into your hand. |
1-092 | Fappina, the Spirit Flamemancer | {E} UNIT | [DEFEAT] This deals 5 damage to an enemy unit. |
1-093 | Zenobia | {E} UNIT | <<SWIFT>> [ONGOING] Your other units with <SWIFT>> gain +1/+1. [CB] Put one unit card in your grave with <<SWIFT>> into your hand. |
1-094 | Ginka, the Versatile Ninja | {E} UNIT | [ENTER] You may return one of your unit to your hand. If you do, this deals 4 damage to one unit. [PLAY] [(1)]: Return this unit to it’s owner’s hand if it’s activated. |
1-095 | Hannibal Barca | {E} UNIT | <<SWIFT>> (This can attack in the turn that comes into field.) [CB] This deals 4 damage to one unit. |
1-096 | Liselotte, the Storm Caller | {E} UNIT | [AUTO] Whenever your another unit enters field, it gains +3/+3. [CB] This deals 3 damage to one unit. |
1-097 | Luum, the Phantom Commander | {E} UNIT | [Defeat] Put one Dragon token into field. [CB] Put one Dragon token into field. |
1-098 | Minamoto no Yoshitsune | {E} UNIT | <<SWIFT>> (This can attack in the turn that comes into field.) [ENTER} [SYNC (P)]: This gains +2/+2. |
1-099 | Xecupear, the Leader of Storm | {E} UNIT | <<SWIFT>> [ENTER] If it’s your main phase, Gain control of an enemy non-{L} unit. Activate it, and it gains <<SWIFT>>. (Return it to the opponent at the end of the turn.) |
1-100 | Yels, the Dragoon | {E} UNIT | <<SWIFT>> [ATTACK] This deals damage equal to the number of your CA1 units in field to an enemy unit. [CB] Put one Dragon token into field. |
1-101 | Lu Bu | {E} UNIT | <<BRAVERY>> (This attacks without wiping itself.) <<SWIFT>> (This can attack in the turn that comes into field.) |
1-102 | Dragon Rider of Vegga | {N} UNIT | [ENTER] One enemy unit cannot block units. [CB] Draw one card. |
1-103 | Wind Reader | {N} UNIT | [DRAFT] At the beginning of the game, you may put this onto your chronoglyph as a bookmark. (You may have up to one bookmark on your chronoglyph.) [BOOKMARK] You begin the game playing first. (If your opponent has the same bookmark, both cancel each other.) |
1-104 | Crimson Shuriken Shooter | {N} UNIT | [ENTER] [JUDGE]: This deals 4 damage to an opponent. |
1-105 | Thunder Spirit | {N} UNIT | <<SWIFT>> (This can attack in the turn that comes into field.) |
1-106 | Wind Blade Wielder of Swant | {N} UNIT | <<SWIFT>> [ATTACK] If you have another unit with <<SWIFT>>, this deals 2 damage to an enemy unit. |
1-107 | Wind of Zephyron | {N} UNIT | [ENTER] One unit gains +3/+0. |
1-108 | Initiate of Thunder God | {N} UNIT | [ENTER] This deals 2 damage to an enemy unit. [CB] Draw one card. |
1-109 | Flame Tactics | {L} SPELL | Activate an unit. It can attack again. |
1-110 | Flame Ward of Su=A | {L} SPELL | This deals 4 damage to each of up to two units. [CB] This deals 4 damage to one unit. |
1-111 | Basking the Purple Sun | {L} SPELL | [ENTER] If it’s your main phase, Gain control of up to two enemy non-{L} unit. Activate them, and they gains <<SWIFT>>. (Return them to the opponent at the end of the turn.) [CB] Put this into your hand. |
1-112 | Blending Thunder Powder | {L} SPELL | This deals 6 damage to one unit. Then, this deals 2 damage to each of enemy units. |
1-113 | Council of Vegga | {E} SPELL | Choose one; [SYNC (P)]: Instead, choose up to two. * This deals 4 damage to one unit. * One unit gains +4/+0. * One unit cannot block units. * Draw one card. |
1-114 | Flame Shot | {E} SPELL | This deals 4 damage to an opponent or one unit. |
1-115 | Charring Cursed Fire | {E} SPELL | <<MILESTONE>> (If you play a spell with <<MILESTONE>> and would put it into your grave, put it into your CA yard instead.) This deals 5 damage to one unit. |
1-116 | Blitzkrieg | {E} SPELL | Draw one card. Then you may discard one unit card. If you do, this deals damage equal to the ATK of the card to one unit. |
1-117 | Roaring Thunder Strike | {E} SPELL | This deals 6 damage to one unit. [JUDGE] This deals 3 damage to one unit. |
1-118 | Thunder Shot | {N} SPELL | This deals 3 damage divided as you choose among any number of units. |
1-119 | Raining Wind Blades | {N} SPELL | One attacking unit gains +2/+2. If it has <<SWIFT>>, draw one card. |
1-120 | Storm of Thunder Spirit | {N} SPELL | This deals 3 damage to one unit. For each spell card in your grave, this deals additional 1 damage. [CB] This deals 4 damage to one unit. |
1-121 | Dallos, the God of Probability | {L} UNIT | [ENTER] Put up to three non-{L} unit cards in your grave into field . [CB] Put this into your hand. |
1-122 | Argor, the Archmage of Requiem | {L} UNIT | <<VIGOR>> [AUTO] Whenever you gain life, this deals equal damage to an opponent. [CB] Enemy units gains -3/-3. |
1-123 | Menisma, the Dream Undertaker | {L} UNIT | <<VIGOR>> <<AURA>> [ENTER] Your opponent reveal cards in their hand and you choose one of them. They discard it. This deals X damage to an opponent. You gain X life. X is equal to the number of (B) unit cards in your grave. |
1-124 | Vlad Tepes | {E} UNIT | <<VIGOR>> (Whenever this deals attacking damage, you gain that much life.) <<AURA>> (Unit with <<AURA>> cannot be blocked by a unit without <<AURA>>.) [CB] This deals 3 damage to you. Draw one card. |
1-125 | Illugangue, the Plague Beast | {E} UNIT | The cost to play this card becomes (0) if you have been dealt any damage. <<VIGOR>> (Whenever this deals attacking damage, you gain that much life.) |
1-126 | Buldur, the Blood General | {E} UNIT | [ENTER] [JUDGE]: Put one non-{L} unit card in your grave into field. |
1-127 | Gai Va Num, the Ebony Prince | {E} UNIT | [ONGOING] In your turn, your opponent’s cannot play spells. [DEFEAT] You may return this unit its owner’s your hand. If you do, this deals 3 damage to you. |
1-128 | Rajoe, the Treasure Seeker | {E} UNIT | (B)[SYNC (B)]: An opponent discard one card. [ATTACK] This cannot be blocked if an opponent has one or less cards in their hand.. [AUTO] Whenever this unit deals damage to an opponent, draw one card. |
1-129 | Nothfiza, the Dark Priestess | {E} UNIT | [ENTER] [JUDGE]: This deals 2 damage to each opponent. [ONGOING] Your [JUDGE] triggers twice. (After resolving [JUDGE], resolve [JUDGE] and its effect again.) |
1-130 | Melanda, the Dream Caller | {E} UNIT | <<VIGOR>> [ONGOING] Your other units with <<VIGOR>> gain +1/+1. [CB] Put one unit card in your grave with <<VIGOR>> into your hand. |
1-131 | Milliza, the Vampire of Roses | {E} UNIT | <<VIGOR>> <<AURA>> [ENTER] This deals 3 damage to an enemy unit. You gain 3 life. [CB] This deals 3 damage to you. Draw one card. |
1-132 | Velfalla, the Princess of Wailers | {E} UNIT | [AUTO] Whenever your another nontoken unit in field is put into a grave, put one Zombie token into field. [ONGOING] Your Zombie units gain <<VIGOR>>. |
1-133 | Vizall, the Prince of Wailers | {E} UNIT | [ENTER] If you have two or more Zombie tokens in field, put an enemy non-{L} unit to the bottom of its owner’s deck. Otherwise, put one Zombie token into field. [CB] Put one Zombie token into field. |
1-134 | Bastet | {E} UNIT | [ATTACK] You may sacrifice one unit or a bookmark. If you do, this gains +3/+3. |
1-135 | Pan Jinlian | {E} UNIT | [ADVANCE] Destroy one non-{L} enemy unit. |
1-136 | Merlin | {E} UNIT | [ADVANCE]: This deals 3 damage to each opponent. [DEFEAT] Put one spell card in your grave into your hand. |
1-137 | Zestar, the Apostate Knight | {E} UNIT | <<SWIFT>> [AUTO] Whenever your another nontoken black unit enters field, this deals 1 damage to each opponent.. [ATTACK] If an opponent life is 10 or less, enemy units gain -2/-2. |
1-138 | Dwell Garg, the Star Destroyer | {E} UNIT | <<BREACH>><<AURA>> [ENTER] This deals 6 damage to you. [SYNC (B)(B)]: You gain 6 life. |
1-139 | Medea | {E} UNIT | [ENTER] Sacrifice one unit.. Each opponent sacrifices one non-{N} unit. [CB] Put one Zombie token into field. |
1-140 | Vaya, the Dark Omniscience | {E} UNIT | [ENTER] You may play one non-{L} spell card in your grave without paying its cost. [AUTO] Whenever you play a spell, you may draw one card.. If you do, this deals 2 damage to you. [DRAFT][CHRONOFORM] Next four cards you pick share the same color. |
1-141 | Brokinaket, the Dream Wielder | {E} UNIT | You may sacrifice three units rather than paying (1) to play this card. [ENTER] One enemy unit gains -3/-3 for each of your unit that has been put into a grave this turn. |
1-142 | Skeltons of Massacre Forest | {N} UNIT | [ENTER] One enemy unit gains -1/-1. |
1-143 | Legion of Ghouls | {N} UNIT | <<VIGOR>> (Whenever this deals attacking damage, you gain that much life.) [DEFEAT] Put one Zombie token into field. |
1-144 | Excommunicated Othelotte | {N} UNIT | [ENTER] Destroy one enemy {N} unit. [CB] Destroy one {N} unit. |
1-145 | Carrion Goliath | {N} UNIT | [ENTER] This deals 3 damage to you. |
1-146 | Blood Trader | {N} UNIT | [DRAFT] At the beginning of the game, you may put this onto your chronoglyph as a bookmark. (You may have up to one bookmark on your chronoglyph.) [BOOKMARK] You may play a card in your hand reducing its CA cost by 2. If you do, this deals 5 damage to you and you sacrifice this bookmark. |
1-147 | Demonic Berserker | {N} UNIT | [AUTO] Whenever this takes damage, this deals equal amount of damage to you. [ATTACK] This gains <<AURA>> |
1-148 | Child of Night and Blood | {N} UNIT | <<VIGOR>> [ATTACK] If you have another unit with <<VIGOR>>, this cannot be blocked by units. |
1-149 | Summon Abomination | {L} SPELL | Put one non-{L} unit card in your grave into field . |
1-150 | Doom Caller’s Exorcise | {L} SPELL | Draw two cards. This deals 3 damage to you. |
1-151 | In the Right Time | {L} SPELL | An opponent discard one card and sacrifices one unit. This deals 3 damage to them. You draw one card and put one unit card in your grave into your hand. You gain 3 life. [CB] Put this into your hand. |
1-152 | Dark Alter of Rovos | {L} SPELL | Destroy one {L} or {E} unit. Put X Zombie tokens into field. X is equal to CA of the destroyed unit. |
1-153 | Soul Eating | {E} SPELL | Destroy one {L} or {E} unit. [JUDGE]: You gain life equal to the unit’s ATK. |
1-154 | Vampirism | {E} SPELL | Choose one; * This deals 3 damage to one opponent. You gain 3 life. * Draw two cards. |
1-155 | Cost of Curse | {E} SPELL | One unit gains -7/-7. This deals 5 damage to you. [CB] One unit gains -5/-5. This deals 5 damage to you. |
1-156 | Blade of Demon Blood | {E} SPELL | Destroy one unit. |
1-157 | Council of Melledus | {E} SPELL | Choose one; [SYNC (B)]: Instead, choose up to two. * One unit gains -3/-3. * Put one unit card in your grave into your hand. * Destroy one {N} unit. * Draw one card. |
1-158 | Irresistible Plague | {N} SPELL | One unit gains -2/-2. When it’s put into a grave this turn, put one Zombie token into field. |
1-159 | Balance of Life and Death | {N} SPELL | Sacrifice one unit.. If you do, an opponent sacrifice one unit. |
1-160 | Death Curse | {N} SPELL | Destroy one {N} unit. [CB] This deals 3 damage to you. Draw one card. |
1-161 | Valnica, the Queen of Ice | {L} UNIT | [ENTER] Wipe all enemy units. Each enemy unit doesn’t activate in each opponent’s next active phase. [CB] Wipe all enemy units. |
1-162 | Delnard, the Sword of Oceans | {L} UNIT | <<AURA>> [AUTO] Whenever one of your unit deals damage to an opponent, draw one card. |
1-163 | Izuruha, the Azure Goddess | {L} UNIT | <<AURA>> [ENTER] Wipe one unit.. [AUTO] Whenever this unit deals damage to an opponent, this deals 7 damage to an opponent’s wiped unit. [CB] Put this into your hand. |
1-164 | Mifune, the Sea General | {E} UNIT | [ADVANCE] Choose a color. Your units with that color gain <<AURA>>. [DEFEAT] Draw one card. |
1-165 | Einherth, the Ocean Behemoth | {E} UNIT | The cost to play this card becomes (0) if you have drawn three or more cards this turn. <<AURA>> (Unit with <<AURA>> cannot be blocked by a unit without <<AURA>>.) |
1-166 | Nadeur, the Holy Aquamancer | {E} UNIT | [ENTER] Put one Clayta token into field. [JUDGE]: This deals 2 damage for each of your Crayta token to an opponent’s wiped unit. |
1-167 | Amissy, the Princess of Gust | {E} UNIT | <<AURA>> [ENTER] [SYNC (U)(U)] Wipe each opponent’s chronoglyph. [AUTO] Whenever this unit become wiped, wipe an enemy unit. [CB] Wipe one unit.. |
1-168 | Asuka, the Illusion Swordmaster | {E} UNIT | <<AURA>> [ENTER} [SYNC (R)]: This gains +3/+3. [SYNC (P)]: This gains <<SWIFT>> [CB] Draw one card. |
1-169 | Izuruha, the Guardian of Emperor | {E} UNIT | <<AURA>> [ENTER] Destroy one enemy wiped unit. [CB] Draw one card. |
1-170 | Sa'’ala, the Blue Dracomancer | {E} UNIT | [ATTACK] This gains +1/+1 for each of your Clayta token. [AUTO] Whenever this unit deals damage to an opponent, put two Clayta token into field. |
1-171 | Noza Sula, the Polar Wind | {E} UNIT | [ONGOING] Your [CB] triggers twice. [CB] Put one card in your grave with [CB] into your hand. |
1-172 | Mishuka, the Commander of Ice | {E} UNIT | [ONGOING] Cards in your hand gain [QUICK]. |
1-173 | Karna, the Beautiful Swordmaster | {E} UNIT | <<AURA>> [ONGOING] Your other units with <<AURA>> gain +1/+1. [CB] Put one unit card in your grave with <<AURA>> into your hand. |
1-174 | Yuen, the Spellcaster of Moon | {E} UNIT | [AUTO] Whenever your unit with [QUICK] is put into field in your main phase, wipe an enemy unit. [CB] Put one unit card in your grave with [QUICK] into your hand. |
1-175 | En Ha, the Oracle of Waves | {E} UNIT | [ENTER]: You may put one card in your CA yard onto top of your deck. If you do, chronocheck 1. [DRAFT][CHRONOFORM] Next four cards you pick share the same color. |
1-176 | Famm, the Long-Eared Illusionist | {E} UNIT | <<AURA>> [ENTER] Put one Clayta token into field. [PLAY][(0)] One Clayta token gains +5/+5. This ability can be played only in your main phase and once per turn. |
1-177 | Gustalf, the Lord of Ice Realm | {E} UNIT | <<SWIFT>> (This can attack in the turn that comes into field.) <<AURA>> (Unit with <<AURA>> cannot be blocked by a unit without <<AURA>>.) |
1-178 | Nesphere, the Deep Sea Princess | {E} UNIT | [PLAY][(1)] Put two Clayta tokens into field. Then, if you have five or more (U) units in field, you may put this onto your chronoglyph as a bookmark. [BOOKMARK]: Your Clayta tokens gain +2/+0 and <<AURA>>. |
1-179 | Setsura, the Daughter of Yo | {E} UNIT | [ENTER][SYNC (U)]: Draw two cards. |
1-180 | Machina, the Spiritual Chemist | {E} UNIT | [ADVANCE] You may return one non-{L} unit to its owner’s hand. |
1-181 | Leonardo da Vinci | {E} UNIT | [ENTER] You may return one non-{L} unit to its owner’s hand. |
1-182 | Freezing Spirit | {N} UNIT | <<AURA>> [ENTER] Wipe an enemy unit.. [CB] Draw one card. |
1-183 | Helneb’s Illusion | {N} UNIT | [ENTER] Put one Clayta token into field. [ACTIVATE] Sacrifice one Clayta token: One unit gains <<AURA>>. |
1-184 | Blue Scale Rogue | {N} UNIT | <<AURA>> (Unit with <<AURA>> cannot be blocked by a unit without <<AURA>>.) |
1-185 | Sleeping Cat of Topoca | {N} UNIT | [DRAFT] At the beginning of the game, you may put this onto your chronoglyph as a bookmark. (You may have up to one bookmark on your chronoglyph.) [BOOKMARK] You may redraw your initial hand up to twice. |
1-186 | Sage of Majulla Sea | {N} UNIT | [ENTER] You may put one card in your grave with [CB] onto top of your deck. |
1-187 | Little Witch of Mystica | {N} UNIT | [ENTER] Put one Clayta token into field. [ACTIVATE][(1)], Sacrifice one Clayta token: Draw two cards. [CB] Put one Clayta token into field. |
1-188 | Samurai Oracle | {N} UNIT | <<AURA>> [ATTACK] If you have another unit with <<AURA>>, wipe one unit. [CB] One unit gains <<AURA>>. |
1-189 | Maelstrom of Einherth | {L} SPELL | [CB] Wipe all enemy units. |
1-190 | Shine of Blue Sun | {L} SPELL | Return up to three units to their owner’s hand.. [CB] Put this into your hand. |
1-191 | Archmagic of Water | {L} SPELL | Return one wiped unit to its owner’s hand. Put X Clayta tokens into field. X is equal to CA of the returned unit. [CB] Put one non-{L} unit card in your hand into field. |
1-192 | Hidden Path of Sages | {L} SPELL | Put one non-{L} unit card in your hand into field. If it has <<AURA>>, draw one card. |
1-193 | Ancient Knowledge | {E} SPELL | Draw two cards. Put one Clayta token into field. |
1-194 | Celestial Knowledge | {E} SPELL | Draw two cards. Then you may put one card in your hand onto top of your deck. If you do, chronocheck 1. |
1-195 | Polar Gale | {E} SPELL | Return one non-{L} unit to its owner’s hand. Draw one card. [CB] Put one non-{L} unit card in your hand into field. |
1-196 | Return of Souls | {E} SPELL | <<MILESTONE>> (If you play a spell with <<MILESTONE>> and would put it into your grave, put it into your CA yard instead.) Return one unit to its owner’s hand. |
1-197 | Council of Mystica | {E} SPELL | Choose one; [SYNC (U)]: Instead, choose up to two. * Return one wiped unit to it’s owner’s hand.. * One unit gains <<AURA>>. * Wipe one unit.. * Draw one card. |
1-198 | Blue Onslaught | {N} SPELL | One unit gains +1/+1 and <<AURA>>. |
1-199 | Aqua Shot | {N} SPELL | This deals 4 damage to one wiped unit. This damage is increased by 1 for each of your Clayta token. |
1-200 | Freeze | {N} SPELL | Wipe one enemy unit.. Each enemy unit doesn’t activate in each opponent’s next active phase. [CB] Wipe one unit. |
1-201 | Gozz Omm, the Destroyer of History | {L} UNIT | While this card is in your CA yard, you may play it by paying its cost as though it’s in your hand. [ENTER] Chronocheck 1. Destroy all unit with CA equal to the CA of the card put into your CA yard by the chronocheck. [PLAY] Put one card in your CA yard to your grave: Choose <<BRAVERY>>, <<BREACH>>, <<SWIFT>>, <<VIGOR>> or <<AURA>>. This gains the ability you chose. |
1-005CR | Athena | {E} {CHRONO} UNIT | <<BRAVERY>> <<VIGOR>> [ONGOING] CA of your cards are 3. [ATTACK] This gains +1/+1 for each of CA 3 card in your CA yard. |
1-061CR | Shackt, the Channeling Oracle | {E} {CHRONO} UNIT | [ONGOING] While this unit is wiped, your other units gain +1/+1. [AUTO] Whenever your another unit enters field, you may wipe this unit if it’s activated. If you do, Draw one card. [CB] Put this into field. |
1-088CR | Yaksh, the One Who Stake All | {E} {CHRONO} UNIT | [ENTER] This deals 7 damage to one unit. [ONGOING] The card revealed by [JUDGE] has +2 CA. [CB] [JUDGE] This deals 7 damage to one unit. |
1-140CR | Vaya, the Dark Omniscience | {E} {CHRONO} UNIT | [ENTER] You may play one spell card in your grave without paying its cost. [AUTO] Whenever you play a spell, you may draw one card.. [CB] Resolve effects on one non-{L} spell card in your grave without paying its cost. |
1-175CR | En Ha, the Oracle of Waves | {E} {CHRONO} UNIT | [ENTER]: You may put up to three cards in your CA yard onto top of your deck in any order. Then chronocheck X. X is equal to the number of cards put on top in this way. [CB] Draw three cards. Then put two cards in your hand onto top of your deck in any order. |
T-001 | Knight | {N} TOKEN UNIT | |
T-002 | Bear | {N} TOKEN UNIT | |
T-003 | Dragon | {N} TOKEN UNIT | |
T-004 | Zombie | {N} TOKEN UNIT | |
T-005 | Clayta | {N} TOKEN UNIT | [ONGOING] This cannot block. |
Keywords
<<SWIFT>> | This can attack in the turn that comes into field. |
<<AURA>> | Unit with <<AURA>> cannot be blocked by a unit without <<AURA>>. |
<<BRAVERY>> | :This attacks without wiping itself. |
<<BREACH>> | When this deals attacking damage to one unit, it deals any excess damage to the opponent. |
<<VIGOR>> | Whenever this deals attacking damage, you gain that much life. |
<<SYNC (X)>> | If you have number of (X) cards in your CA yard, the ability triggers. (Ex. When Laharn, the Thousand Swords’ enters field, put two Knight tokens if you have two or more white cards in your CA yard.) |
<<MILESTONE>> | If you play this spell or this unit is put into your grave from field, put it into your CA yard instead of putting it into your grave. |