Guide in English

2022.09.28

Thanks for looking! Here is the English guide page for The "Last Chronicle Infinity".

Guide Book

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Card List & Keywords

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No. Card Name Card Type Text
1-001 La=Zuh, the Light Dragonlord {L} UNIT [ENTER] Destroy all enemy units.
[CB] Put this into your hand.
1-002 Zelbal, the Greatwing of Dune {L} UNIT <<BRAVERY>> <<VIGOR>> <<AURA>>
[CB] Your units gain +2/+2 and <<BRAVERY>>.
1-003 Asuha, the Dawn Mechlord {L} UNIT <<BRAVERY>>
[DEFEAT] You may put this onto your chronoglyph as a bookmark.
[BOOKMARK] Your white units gain +2/+2.
1-004 King Arthur {E} UNIT <<AURA>>
[AUTO] Whenever this unit deals damage to an opponent, chronocheck 1.
1-005 Athena {E} UNIT <<BRAVERY>>
[ATTACK] This gains +1/+1 for each of CA 3 card in your CA yard.
[DRAFT][CHRONOFORM] Next four cards you pick share the same color.
1-006 Gawain {E} UNIT <<BRAVERY>> (This attacks without wiping itself.)
<<VIGOR>> (Whenever this deals attacking damage, you gain that much life.)
1-007 Nillves, the Evil Light {E} UNIT The cost to play this card becomes (0) if you put two or more {N} units into field this turn.
<<BRAVERY>>
[CB] Put one Knight token into field.
1-008 Shessna, the Divine Strategist {E} UNIT [ENTER] [JUDGE]: Chronocheck 1.
[AUTO] Whenever a card is put into your grave by [JUDGE], you may put the card to the top of your deck.
1-009 Celeneca, the Sacred Seeker {E} UNIT [AUTO] Whenever your another nontoken white unit enters field, you gain 2 life.
[ATTACK] If your life is 20 or more, your units gain +1/+1.
1-010 Esharote, the Moon Muse {E} UNIT [ADVANCE] Put one non-{L} white unit card in your grave into field .
1-011 Toh=Ah, the Leading Archangel {E} UNIT <<BRAVERY>> (This attacks without wiping itself.)
[ATTACK] [JUDGE]: This gains +2/+2.
1-012 Laharn, the Thousand Swords. {E} UNIT [Enter][SYNC (W)(W)]::Put two Knight tokens into field.
1-013 Neleoza, the Angel of Requiem {E} UNIT [ADVANCE] You may put up to two {N} units in your grave into your hand.
1-014 Shadaz Adom, the Mech Soldier {E} UNIT [ADVANCE] This gains +4/+0, <<BRAVERY>> and <<AURA>>.
1-015 Lahn, the Angel of Might {E} UNIT <<BRAVERY>> (This attacks without wiping itself.)
[ENTER} [SYNC (W)]: You gain 3 life. Draw one card.
1-016 Thylis Luria, the Star General {E} UNIT <<BRAVERY>>
[AUTO] Whenever this card is put into your grave from non-field zone, you may put this into field wiped.
1-017 Lennet, The Knight Commander {E} UNIT <<BRAVERY>>
[ONGOING] Your other units with <<BRAVERY>> gain +1/+1.
[CB] Put one unit card with <<BRAVERY>> in your grave into your hand.
1-018 Famnus. The Grand Pope {E} UNIT <<VIGOR>> <<AURA>>
[AURA] Whenever you gain life, choose one;
* Put one Knight token into field.
* Your units gain +2/+2.
1-019 Dooth, the Hundred Sords {E} UNIT [ENTER] Your units gain +1/+1 and <<BRAVERY>>.
[CB] Put one Knight token into field.
1-020 Yamatotakeru {E} UNIT [ONGOING] This cannot be chosen by enemy spells and/or abilities.
1-021 Jin=Eh, the Grand Carpenter {E} UNIT <<BRAVERY>>
[ENTER] You may trigger an [ADVANCE] ability of your unit..
[CB] You may trigger an [ADVANCE] ability.of your unit.
1-022 Holy Enchanter of Abissa {N} UNIT [ENTER] Activate up to two units.
[CB] [JUDGE]: Draw one card.
1-023 Angel of Knighthood {N} UNIT [ENTER] [JUDGE]: Draw one card.
1-024 Illuminated Cavalry {N} UNIT <<BRAVERY>> (This attacks without wiping itself.)
1-025 Faithful Guardian {N} UNIT [ENTER] One unit gains +0/+3.
[CB] [JUDGE]: Draw one card.
1-026 Sand Sentry of Zerba {N} UNIT <<BRAVERY>>
[ATTACK] If you have another unit with <<BRAVERY>>, this gains +3/+3.
1-027 Fountain Guard of Tagmar {N} UNIT [DRAFT] At the beginning of the game, you may put this onto your chronoglyph as a bookmark. (You may have up to one bookmark on your chronoglyph.)
[BOOKMARK] You begin the game with 25 life. (If this is removed from chronoglyph, your life limit becomes 20 and you lose any excess.)
1-028 Shining Twin Sword {N} UNIT [ENTER] Put one Knight token into field.
[CB] Put one Knight token into field.
1-029 Blessing Sunlight {L} SPELL Up to three units gain +4/+4, <<BRAVERY>> and <<VIGOR>>.
[CB] Put this into your hand.
1-030 Return Alive {L} SPELL Put up to two unit cards in your grave into your hand.
[CB] Put one unit card in your grave into your hand.
1-031 Binding Seal {L} SPELL Destroy an attacking unit.
[JUDGE]: Draw one card.
1-032 Disaster of Dragonlord {L} SPELL Destroy all units.
1-033 Healing Light {E} SPELL You gain 5 life. Draw two cards.
[CB] You gain 5 life.
1-034 Council of Shaddas {E} SPELL Choose one; [SYNC (W)]: Instead, choose up to two.
* Put two Knight tokens into field.
* Chronocheck 1.
* You gain 7 life.
* Draw one card.
1-035 Tyldana Catapult {E} SPELL Destroy al unit with 6 or more ATK.
[CB] Destroy one unit if your life is less than one of your opponents.
1-036 Levitating Garden of Teba {E} SPELL <<MILESTONE>>
Chronocheck 1.
[JUDGE]: Chronocheck 1.
1-037 Miracle of Ascendant {E} SPELL Put an enemy unit to the bottom of its owner’s deck. That player Chronochecks 1 or draws one card.
1-038 Omen of Blessing {N} SPELL Prevent all damage an enemy unit deals.
1-039 Grueling Resistance {N} SPELL A blocking unit gains +4/+4 and activate it.
1-040 Trained March {N} SPELL Your units gain +1/+1.
[JUDGE]: Your units gain +0/+1 and <<BRAVERY>>.
1-041 Almyle, the Fate of Gold {L} UNIT <<BREACH>>
[AUTO] Whenever your another orange unit enters field, this gains +2/+2.
1-042 Megni, the Worrior Queen {L} UNIT <<BRAVERY>> <<BREACH>> <<SWIFT>>
[ENTER] Choose one unit. It blocks this unit if able.
[CB] One of your unit gains +3/+3a and cannot be chosen by enemy spells and/or abilities.
1-043 Belka, the Lord of the Fist {L} UNIT <<MILESTONE>>
[ENTER] Put an enemy unit into its owners CA yard.
[CB] Put this into your hand.
1-044 Teto, the Shaman of Eagle {E} UNIT [ENTER] [SYNC (R)]: You may put one card in your CA yard into your hand.
1-045 Vulcanus, the Bloody Berserker {E} UNIT <<BREACH>>
[ONGOING] Your CA cost to advance and CA cost on each of your card increase 2.
[CB] Put this into field.
1-046 Belka, the Lady of the Fist {E} UNIT [ENTER] Put an enemy unit into its owners CA yard.
1-047 Sun Wukong {E} UNIT <<BRAVERY>>
[DEFEAT] You may discard any number of cards in your CA yard with 4 or more total CA. If you do, put this into field wiped.
1-048 Swald, the Worrior of the Sun {E} UNIT [AUTO] Whenever this unit deals damage to an opponent, You may put one card in your CA yard into your hand.
[CB] Put this into field.
1-049 Yawra, the Wolf Rider {E} UNIT <<BREACH>> (When this deals attacking damage to one unit, it deals any excess damage to the opponent.)
<<SWIFT>> (This can attack in the turn that comes into field.)
1-050 Karleen, the Blade Dancer {E} UNIT [ENTER] One of your unit gains +4/+4.
[CB] Put this into field.
1-051 Yonaty, the Oracle of the Forest {E} UNIT [ENTER] Chronocheck 1. If a unit card is put into your CA yard in this way, draw one card.
[PLAY] [(1)]: Put one unit card in your CA yard into your hand.
1-052 Celty, the Princess of the Forest {E} UNIT [ENTER] Put non-{L} unit card in your CA yard into field wiped.
1-053 Nene, the Flosomancer {E} UNIT [PLAY] Put one card in your CA yard into your grave: Activate your chronoglyph. This ability can be played only in your main phase and once per turn.
[CB] Put this into field.
1-054 Gamradu, the Raging Beast. {E} UNIT The cost to play this card becomes (0) if you attacked with two or more units this turn.
[ENTER] Destroy an enemy non-{L} unit with <<AURA>>.
1-055 Rono Gadar, the Bloodlust Alpha {E} UNIT [DEFEAT] You may put this onto your chronoglyph as a bookmark.
[BOOKMARK] Whenever your unit attacks, it gains +1/+1.
1-056 Ayzia, the Heaven Warrior {E} UNIT <<BREACH>>
[ONGOING] Your other units with <<BREACH>> gain +1/+1.
[CB] Put one unit card in your grave with <<BREACH>> into your hand.
1-057 Galba Belga, the Fighting Beast {E} UNIT <<BREACH>>
[ENTER] [SYNC (R)(R)]: You may destroy one unit with ATK less than this unit.
1-058 Heracles {E} UNIT <<BREACH>> (When this deals attacking damage to one unit, it deals any excess damage to the opponent.)
1-059 Maleeya, the Commander of Beasts {E} UNIT <<BREACH>>
[ATTACK] If you have another token unit, this gains +2/+2.
[ENTER] [JUDGE] Put one Bear token into field.
1-060 Diarney, the Night Mist Princess {E} UNIT [ENTER} [SYNC (W)]: You gain 5 life.
[SYNC (R)]: Put one Bear token into field.
[SYNC (P)]: This deals 4 damage to one unit.
[SYNC (B)]: This deals 3 damage to an opponent.
[SYNC (U)]: Draw one card.
1-061 Shackt, the Channeling Oracle {E} UNIT [AUTO] Whenever your another unit enters field, you may wipe this unit if it’s activated. If you do, Draw one card.
[DRAFT][CHRONOFORM] Next four cards you pick share the same color.
1-062 Crimson Dragon Swarm {N} UNIT <<BREACH>>
[ATTACK] If you have another unit with <<BREACH>>, put one Bear token into field.
1-063 Master of the Fist {N} UNIT [ENTER] One unit gains +1/+1.
[CB] Draw one card.
1-064 Honey Thief {N} UNIT [DRAFT] At the beginning of the game, you may put this onto your chronoglyph as a bookmark. (You may have up to one bookmark on your chronoglyph.)
[BOOKMARK] Whenever this unit deals damage to an opponent, You may sacrifce this bookmark. If you do, put one Bear token into field.
1-065 Crimson Army Phalanx {N} UNIT <<BREACH>>
[ATTACK]: You may put one card in your CA yard into your grave. If you do, this gains +2/+0.
1-066 Sorceress of Soul Stones {N} UNIT <<MILESTONE>> (If you would put a unit with <<MILESTONE>> in field to a grave, put it into owner’s CA yard instead.)
1-067 Gem Gnawer {N} UNIT <<MILESTONE>>
[ONGOING] Cards in your CA yard have every colors ((W)(R)(P)(B)(U)).
1-068 Princess of Wild Roses {N} UNIT [ENTER] This deals 5 damage to one unit with <<AURA>>.
[CB] Draw one card.
1-069 Big Fang Bite {L} SPELL [ENTER] Choose one of your unit. Destroy an enemy unit with lower ATK than that.
[CB] Destroy one unit if number of cards in your CA yard is lower than an oppponent’s.
1-070 Ritual of Earth Spirit {L} SPELL Put three Bear tokens into field.
[CB] Put one Bear token into field.
1-071 Rousing Sunlight {L} SPELL One unit gains +7/+7 and <<BLEACH>>.
[CB] Put this into your hand.
1-072 Lore of Courage {L} SPELL One unit gains +4/+4 and cannot be chosen by enemy spells and/or abilities.
[CB] Put one non-{L} unit card in your hand into field.
1-073 Dawn to the Golden World {E} SPELL Reveal the top three cards of your deck. You may put non-{L} unit card among them into field wiped. Put the rest into your grave. If the unit put into field has <<BREACH>>, draw one card.
1-074 Banish the Aura {E} SPELL Choose one;
* Destroy one unit with <<AURA>>.
* Draw two cards.
1-075 Council of Orbaran {E} SPELL Choose one; [SYNC (R)]: Instead, choose up to two.
* This deals 5 damage to one unit with <<AURA>>.
* Put one card in your CA yard into your hand.
* One unit gains +3/+3.
* Draw one card.
1-076 Ancient Spirit Gate {E} SPELL <<MILESTONE>>
Put non-{L} unit card in your CA yard into field.
1-077 Bury into a mound {E} SPELL Put one unit into its owners CA yard.
1-078 Might of Giant {N} SPELL One unit gains +3/+3.
1-079 Mystical Power {N} SPELL One unit gains +2/+2. If it’s a {N} unit, it gains additional +2/+2.
[CB] One unit gains <<BLEACH>>.
1-080 Imagination {N} SPELL Put one card in your CA yard into your hand.
[CB] Put this into your hand.
1-081 Mireika, the Horn of Fire {L} UNIT <<SWIFT>>
[ATTACK] Your other (P) units gain +1/+1.
1-082 Rikugo, the Purple Flame {L} UNIT [ONGOING] Your other cards deal one additional damage to opponents and/or enemy units.
[CB] This deals 4 damage to each of enemy units.
1-083 Yels, the Thunder Cavalry {L} UNIT <<BREACH>> <<SWIFT>>
[ENTER] This deals 5 damage to an opponent or one unit.
[CB] Put this into your hand.
1-084 Thea, the Dragon Princess {E} UNIT <<SWIFT>>
[ATTACK] If you have another CA1 unit, this gains +2/+0 and <<AURA>>.
[CB] Put one Dragon token into field.
1-085 Kagari, the Oracle of Flames {E} UNIT [Advancement] This deals 3 damage to each of enemy units.
1-086 Odin {E} UNIT <<SWIFT>>
[AUTO] At the beginning of each turn, return this unit to owner’s hand.
[ENTER] [SYNC (P)(P)] This deals 4 damage to an enemy unit.
[CB] Put this into field.
1-087 Og Signis, the Storm Beast {E} UNIT The cost to play this card becomes (0) if you have played two or more spells this turn.
<<SWIFT>>
[CB] Put one spell card in your grave into your hand.
1-088 Yaksh, the One Who Stake All {E} UNIT [ENTER] This deals 5 damage to one unit.
[ONGOING] The card revealed by [JUDGE] has +1 CA.
[DRAFT][CHRONOFORM] Next four cards you pick share the same color.
1-089 Floosht, the Lightning General {E} UNIT <<BRAVERY>>
[ONGOING] This can attack twice each turn.
[CB] Draw one card.
1-090 Tyell, the Champion of Dragon {E} UNIT [Enter Put one Dragon token into field.
[ONGOING] Your Dragon units gain +0/+1.
[CB] Put one Dragon token into field.
1-091 Vana Zue, the Guardian of Volcano {E} UNIT [AUTO] Whenever you play a spell, this gains +2/+2.
[CB] Put one spell card in your grave into your hand.
1-092 Fappina, the Spirit Flamemancer {E} UNIT [DEFEAT] This deals 5 damage to an enemy unit.
1-093 Zenobia {E} UNIT <<SWIFT>>
[ONGOING] Your other units with <SWIFT>> gain +1/+1.
[CB] Put one unit card in your grave with <<SWIFT>> into your hand.
1-094 Ginka, the Versatile Ninja {E} UNIT [ENTER] You may return one of your unit to your hand. If you do, this deals 4 damage to one unit.
[PLAY] [(1)]: Return this unit to it’s owner’s hand if it’s activated.
1-095 Hannibal Barca {E} UNIT <<SWIFT>> (This can attack in the turn that comes into field.)
[CB] This deals 4 damage to one unit.
1-096 Liselotte, the Storm Caller {E} UNIT [AUTO] Whenever your another unit enters field, it gains +3/+3.
[CB] This deals 3 damage to one unit.
1-097 Luum, the Phantom Commander {E} UNIT [Defeat] Put one Dragon token into field.
[CB] Put one Dragon token into field.
1-098 Minamoto no Yoshitsune {E} UNIT <<SWIFT>> (This can attack in the turn that comes into field.)
[ENTER} [SYNC (P)]: This gains +2/+2.
1-099 Xecupear, the Leader of Storm {E} UNIT <<SWIFT>>
[ENTER] If it’s your main phase, Gain control of an enemy non-{L} unit. Activate it, and it gains <<SWIFT>>.
(Return it to the opponent at the end of the turn.)
1-100 Yels, the Dragoon {E} UNIT <<SWIFT>>
[ATTACK] This deals damage equal to the number of your CA1 units in field to an enemy unit.
[CB] Put one Dragon token into field.
1-101 Lu Bu {E} UNIT <<BRAVERY>> (This attacks without wiping itself.)
<<SWIFT>> (This can attack in the turn that comes into field.)
1-102 Dragon Rider of Vegga {N} UNIT [ENTER] One enemy unit cannot block units.
[CB] Draw one card.
1-103 Wind Reader {N} UNIT [DRAFT] At the beginning of the game, you may put this onto your chronoglyph as a bookmark. (You may have up to one bookmark on your chronoglyph.)
[BOOKMARK] You begin the game playing first. (If your opponent has the same bookmark, both cancel each other.)
1-104 Crimson Shuriken Shooter {N} UNIT [ENTER] [JUDGE]: This deals 4 damage to an opponent.
1-105 Thunder Spirit {N} UNIT <<SWIFT>> (This can attack in the turn that comes into field.)
1-106 Wind Blade Wielder of Swant {N} UNIT <<SWIFT>>
[ATTACK] If you have another unit with <<SWIFT>>, this deals 2 damage to an enemy unit.
1-107 Wind of Zephyron {N} UNIT [ENTER] One unit gains +3/+0.
1-108 Initiate of Thunder God {N} UNIT [ENTER] This deals 2 damage to an enemy unit.
[CB] Draw one card.
1-109 Flame Tactics {L} SPELL Activate an unit. It can attack again.
1-110 Flame Ward of Su=A {L} SPELL This deals 4 damage to each of up to two units.
[CB] This deals 4 damage to one unit.
1-111 Basking the Purple Sun {L} SPELL [ENTER] If it’s your main phase, Gain control of up to two enemy non-{L} unit. Activate them, and they gains <<SWIFT>>.
(Return them to the opponent at the end of the turn.)
[CB] Put this into your hand.
1-112 Blending Thunder Powder {L} SPELL This deals 6 damage to one unit. Then, this deals 2 damage to each of enemy units.
1-113 Council of Vegga {E} SPELL Choose one; [SYNC (P)]: Instead, choose up to two.
* This deals 4 damage to one unit.
* One unit gains +4/+0.
* One unit cannot block units.
* Draw one card.
1-114 Flame Shot {E} SPELL This deals 4 damage to an opponent or one unit.
1-115 Charring Cursed Fire {E} SPELL <<MILESTONE>> (If you play a spell with <<MILESTONE>> and would put it into your grave, put it into your CA yard instead.)
This deals 5 damage to one unit.
1-116 Blitzkrieg {E} SPELL Draw one card. Then you may discard one unit card. If you do, this deals damage equal to the ATK of the card to one unit.
1-117 Roaring Thunder Strike {E} SPELL This deals 6 damage to one unit.
[JUDGE] This deals 3 damage to one unit.
1-118 Thunder Shot {N} SPELL This deals 3 damage divided as you choose among any number of units.
1-119 Raining Wind Blades {N} SPELL One attacking unit gains +2/+2. If it has <<SWIFT>>, draw one card.
1-120 Storm of Thunder Spirit {N} SPELL This deals 3 damage to one unit. For each spell card in your grave, this deals additional 1 damage.
[CB] This deals 4 damage to one unit.
1-121 Dallos, the God of Probability {L} UNIT [ENTER] Put up to three non-{L} unit cards in your grave into field .
[CB] Put this into your hand.
1-122 Argor, the Archmage of Requiem {L} UNIT <<VIGOR>>
[AUTO] Whenever you gain life, this deals equal damage to an opponent.
[CB] Enemy units gains -3/-3.
1-123 Menisma, the Dream Undertaker {L} UNIT <<VIGOR>> <<AURA>>
[ENTER] Your opponent reveal cards in their hand and you choose one of them. They discard it. This deals X damage to an opponent. You gain X life. X is equal to the number of (B) unit cards in your grave.
1-124 Vlad Tepes {E} UNIT <<VIGOR>> (Whenever this deals attacking damage, you gain that much life.)
<<AURA>> (Unit with <<AURA>> cannot be blocked by a unit without <<AURA>>.)
[CB] This deals 3 damage to you. Draw one card.
1-125 Illugangue, the Plague Beast {E} UNIT The cost to play this card becomes (0) if you have been dealt any damage.
<<VIGOR>> (Whenever this deals attacking damage, you gain that much life.)
1-126 Buldur, the Blood General {E} UNIT [ENTER] [JUDGE]: Put one non-{L} unit card in your grave into field.
1-127 Gai Va Num, the Ebony Prince {E} UNIT [ONGOING] In your turn, your opponent’s cannot play spells.
[DEFEAT] You may return this unit its owner’s your hand. If you do, this deals 3 damage to you.
1-128 Rajoe, the Treasure Seeker {E} UNIT (B)[SYNC (B)]: An opponent discard one card.
[ATTACK] This cannot be blocked if an opponent has one or less cards in their hand..
[AUTO] Whenever this unit deals damage to an opponent, draw one card.
1-129 Nothfiza, the Dark Priestess {E} UNIT [ENTER] [JUDGE]: This deals 2 damage to each opponent.
[ONGOING] Your [JUDGE] triggers twice. (After resolving [JUDGE], resolve [JUDGE] and its effect again.)
1-130 Melanda, the Dream Caller {E} UNIT <<VIGOR>>
[ONGOING] Your other units with <<VIGOR>> gain +1/+1.
[CB] Put one unit card in your grave with <<VIGOR>> into your hand.
1-131 Milliza, the Vampire of Roses {E} UNIT <<VIGOR>> <<AURA>>
[ENTER] This deals 3 damage to an enemy unit. You gain 3 life.
[CB] This deals 3 damage to you. Draw one card.
1-132 Velfalla, the Princess of Wailers {E} UNIT [AUTO] Whenever your another nontoken unit in field is put into a grave, put one Zombie token into field.
[ONGOING] Your Zombie units gain <<VIGOR>>.
1-133 Vizall, the Prince of Wailers {E} UNIT [ENTER] If you have two or more Zombie tokens in field, put an enemy non-{L} unit to the bottom of its owner’s deck. Otherwise, put one Zombie token into field.
[CB] Put one Zombie token into field.
1-134 Bastet {E} UNIT [ATTACK] You may sacrifice one unit or a bookmark. If you do, this gains +3/+3.
1-135 Pan Jinlian {E} UNIT [ADVANCE] Destroy one non-{L} enemy unit.
1-136 Merlin {E} UNIT [ADVANCE]: This deals 3 damage to each opponent.
[DEFEAT] Put one spell card in your grave into your hand.
1-137 Zestar, the Apostate Knight {E} UNIT <<SWIFT>>
[AUTO] Whenever your another nontoken black unit enters field, this deals 1 damage to each opponent..
[ATTACK] If an opponent life is 10 or less, enemy units gain -2/-2.
1-138 Dwell Garg, the Star Destroyer {E} UNIT <<BREACH>><<AURA>>
[ENTER] This deals 6 damage to you.
[SYNC (B)(B)]: You gain 6 life.
1-139 Medea {E} UNIT [ENTER] Sacrifice one unit.. Each opponent sacrifices one non-{N} unit.
[CB] Put one Zombie token into field.
1-140 Vaya, the Dark Omniscience {E} UNIT [ENTER] You may play one non-{L} spell card in your grave without paying its cost.
[AUTO] Whenever you play a spell, you may draw one card.. If you do, this deals 2 damage to you.
[DRAFT][CHRONOFORM] Next four cards you pick share the same color.
1-141 Brokinaket, the Dream Wielder {E} UNIT You may sacrifice three units rather than paying (1) to play this card.
[ENTER] One enemy unit gains -3/-3 for each of your unit that has been put into a grave this turn.
1-142 Skeltons of Massacre Forest {N} UNIT [ENTER] One enemy unit gains -1/-1.
1-143 Legion of Ghouls {N} UNIT <<VIGOR>> (Whenever this deals attacking damage, you gain that much life.)
[DEFEAT] Put one Zombie token into field.
1-144 Excommunicated Othelotte {N} UNIT [ENTER] Destroy one enemy {N} unit.
[CB] Destroy one {N} unit.
1-145 Carrion Goliath {N} UNIT [ENTER] This deals 3 damage to you.
1-146 Blood Trader {N} UNIT [DRAFT] At the beginning of the game, you may put this onto your chronoglyph as a bookmark. (You may have up to one bookmark on your chronoglyph.)
[BOOKMARK] You may play a card in your hand reducing its CA cost by 2. If you do, this deals 5 damage to you and you sacrifice this bookmark.
1-147 Demonic Berserker {N} UNIT [AUTO] Whenever this takes damage, this deals equal amount of damage to you.
[ATTACK] This gains <<AURA>>
1-148 Child of Night and Blood {N} UNIT <<VIGOR>>
[ATTACK] If you have another unit with <<VIGOR>>, this cannot be blocked by units.
1-149 Summon Abomination {L} SPELL Put one non-{L} unit card in your grave into field .
1-150 Doom Caller’s Exorcise {L} SPELL Draw two cards. This deals 3 damage to you.
1-151 In the Right Time {L} SPELL An opponent discard one card and sacrifices one unit. This deals 3 damage to them. You draw one card and put one unit card in your grave into your hand. You gain 3 life.
[CB] Put this into your hand.
1-152 Dark Alter of Rovos {L} SPELL Destroy one {L} or {E} unit. Put X Zombie tokens into field. X is equal to CA of the destroyed unit.
1-153 Soul Eating {E} SPELL Destroy one {L} or {E} unit.
[JUDGE]: You gain life equal to the unit’s ATK.
1-154 Vampirism {E} SPELL Choose one;
* This deals 3 damage to one opponent. You gain 3 life.
* Draw two cards.
1-155 Cost of Curse {E} SPELL One unit gains -7/-7. This deals 5 damage to you.
[CB] One unit gains -5/-5. This deals 5 damage to you.
1-156 Blade of Demon Blood {E} SPELL Destroy one unit.
1-157 Council of Melledus {E} SPELL Choose one; [SYNC (B)]: Instead, choose up to two.
* One unit gains -3/-3.
* Put one unit card in your grave into your hand.
* Destroy one {N} unit.
* Draw one card.
1-158 Irresistible Plague {N} SPELL One unit gains -2/-2. When it’s put into a grave this turn, put one Zombie token into field.
1-159 Balance of Life and Death {N} SPELL Sacrifice one unit.. If you do, an opponent sacrifice one unit.
1-160 Death Curse {N} SPELL Destroy one {N} unit.
[CB] This deals 3 damage to you. Draw one card.
1-161 Valnica, the Queen of Ice {L} UNIT [ENTER] Wipe all enemy units. Each enemy unit doesn’t activate in each opponent’s next active phase.
[CB] Wipe all enemy units.
1-162 Delnard, the Sword of Oceans {L} UNIT <<AURA>>
[AUTO] Whenever one of your unit deals damage to an opponent, draw one card.
1-163 Izuruha, the Azure Goddess {L} UNIT <<AURA>>
[ENTER] Wipe one unit..
[AUTO] Whenever this unit deals damage to an opponent, this deals 7 damage to an opponent’s wiped unit.
[CB] Put this into your hand.
1-164 Mifune, the Sea General {E} UNIT [ADVANCE] Choose a color. Your units with that color gain <<AURA>>.
[DEFEAT] Draw one card.
1-165 Einherth, the Ocean Behemoth {E} UNIT The cost to play this card becomes (0) if you have drawn three or more cards this turn.
<<AURA>> (Unit with <<AURA>> cannot be blocked by a unit without <<AURA>>.)
1-166 Nadeur, the Holy Aquamancer {E} UNIT [ENTER] Put one Clayta token into field.
[JUDGE]: This deals 2 damage for each of your Crayta token to an opponent’s wiped unit.
1-167 Amissy, the Princess of Gust {E} UNIT <<AURA>>
[ENTER] [SYNC (U)(U)] Wipe each opponent’s chronoglyph.
[AUTO] Whenever this unit become wiped, wipe an enemy unit.
[CB] Wipe one unit..
1-168 Asuka, the Illusion Swordmaster {E} UNIT <<AURA>>
[ENTER} [SYNC (R)]: This gains +3/+3.
[SYNC (P)]: This gains <<SWIFT>>
[CB] Draw one card.
1-169 Izuruha, the Guardian of Emperor {E} UNIT <<AURA>>
[ENTER] Destroy one enemy wiped unit.
[CB] Draw one card.
1-170 Sa'’ala, the Blue Dracomancer {E} UNIT [ATTACK] This gains +1/+1 for each of your Clayta token.
[AUTO] Whenever this unit deals damage to an opponent, put two Clayta token into field.
1-171 Noza Sula, the Polar Wind {E} UNIT [ONGOING] Your [CB] triggers twice.
[CB] Put one card in your grave with [CB] into your hand.
1-172 Mishuka, the Commander of Ice {E} UNIT [ONGOING] Cards in your hand gain [QUICK].
1-173 Karna, the Beautiful Swordmaster {E} UNIT <<AURA>>
[ONGOING] Your other units with <<AURA>> gain +1/+1.
[CB] Put one unit card in your grave with <<AURA>> into your hand.
1-174 Yuen, the Spellcaster of Moon {E} UNIT [AUTO] Whenever your unit with [QUICK] is put into field in your main phase, wipe an enemy unit.
[CB] Put one unit card in your grave with [QUICK] into your hand.
1-175 En Ha, the Oracle of Waves {E} UNIT [ENTER]: You may put one card in your CA yard onto top of your deck. If you do, chronocheck 1.
[DRAFT][CHRONOFORM] Next four cards you pick share the same color.
1-176 Famm, the Long-Eared Illusionist {E} UNIT <<AURA>>
[ENTER] Put one Clayta token into field.
[PLAY][(0)] One Clayta token gains +5/+5. This ability can be played only in your main phase and once per turn.
1-177 Gustalf, the Lord of Ice Realm {E} UNIT <<SWIFT>> (This can attack in the turn that comes into field.)
<<AURA>> (Unit with <<AURA>> cannot be blocked by a unit without <<AURA>>.)
1-178 Nesphere, the Deep Sea Princess {E} UNIT [PLAY][(1)] Put two Clayta tokens into field. Then, if you have five or more (U) units in field, you may put this onto your chronoglyph as a bookmark.
[BOOKMARK]: Your Clayta tokens gain +2/+0 and <<AURA>>.
1-179 Setsura, the Daughter of Yo {E} UNIT [ENTER][SYNC (U)]: Draw two cards.
1-180 Machina, the Spiritual Chemist {E} UNIT [ADVANCE] You may return one non-{L} unit to its owner’s hand.
1-181 Leonardo da Vinci {E} UNIT [ENTER] You may return one non-{L} unit to its owner’s hand.
1-182 Freezing Spirit {N} UNIT <<AURA>>
[ENTER] Wipe an enemy unit..
[CB] Draw one card.
1-183 Helneb’s Illusion {N} UNIT [ENTER] Put one Clayta token into field.
[ACTIVATE] Sacrifice one Clayta token: One unit gains <<AURA>>.
1-184 Blue Scale Rogue {N} UNIT <<AURA>> (Unit with <<AURA>> cannot be blocked by a unit without <<AURA>>.)
1-185 Sleeping Cat of Topoca {N} UNIT [DRAFT] At the beginning of the game, you may put this onto your chronoglyph as a bookmark. (You may have up to one bookmark on your chronoglyph.)
[BOOKMARK] You may redraw your initial hand up to twice.
1-186 Sage of Majulla Sea {N} UNIT [ENTER] You may put one card in your grave with [CB] onto top of your deck.
1-187 Little Witch of Mystica {N} UNIT [ENTER] Put one Clayta token into field.
[ACTIVATE][(1)], Sacrifice one Clayta token: Draw two cards.
[CB] Put one Clayta token into field.
1-188 Samurai Oracle {N} UNIT <<AURA>>
[ATTACK] If you have another unit with <<AURA>>, wipe one unit.
[CB] One unit gains <<AURA>>.
1-189 Maelstrom of Einherth {L} SPELL [CB] Wipe all enemy units.
1-190 Shine of Blue Sun {L} SPELL Return up to three units to their owner’s hand..
[CB] Put this into your hand.
1-191 Archmagic of Water {L} SPELL Return one wiped unit to its owner’s hand. Put X Clayta tokens into field. X is equal to CA of the returned unit.
[CB] Put one non-{L} unit card in your hand into field.
1-192 Hidden Path of Sages {L} SPELL Put one non-{L} unit card in your hand into field. If it has <<AURA>>, draw one card.
1-193 Ancient Knowledge {E} SPELL Draw two cards. Put one Clayta token into field.
1-194 Celestial Knowledge {E} SPELL Draw two cards. Then you may put one card in your hand onto top of your deck. If you do, chronocheck 1.
1-195 Polar Gale {E} SPELL Return one non-{L} unit to its owner’s hand. Draw one card.
[CB] Put one non-{L} unit card in your hand into field.
1-196 Return of Souls {E} SPELL <<MILESTONE>> (If you play a spell with <<MILESTONE>> and would put it into your grave, put it into your CA yard instead.)
Return one unit to its owner’s hand.
1-197 Council of Mystica {E} SPELL Choose one; [SYNC (U)]: Instead, choose up to two.
* Return one wiped unit to it’s owner’s hand..
* One unit gains <<AURA>>.
* Wipe one unit..
* Draw one card.
1-198 Blue Onslaught {N} SPELL One unit gains +1/+1 and <<AURA>>.
1-199 Aqua Shot {N} SPELL This deals 4 damage to one wiped unit. This damage is increased by 1 for each of your Clayta token.
1-200 Freeze {N} SPELL Wipe one enemy unit.. Each enemy unit doesn’t activate in each opponent’s next active phase.
[CB] Wipe one unit.
1-201 Gozz Omm, the Destroyer of History {L} UNIT While this card is in your CA yard, you may play it by paying its cost as though it’s in your hand.
[ENTER] Chronocheck 1. Destroy all unit with CA equal to the CA of the card put into your CA yard by the chronocheck.
[PLAY] Put one card in your CA yard to your grave: Choose <<BRAVERY>>, <<BREACH>>, <<SWIFT>>, <<VIGOR>> or <<AURA>>. This gains the ability you chose.
1-005CR Athena {E} {CHRONO} UNIT <<BRAVERY>> <<VIGOR>>
[ONGOING] CA of your cards are 3.
[ATTACK] This gains +1/+1 for each of CA 3 card in your CA yard.
1-061CR Shackt, the Channeling Oracle {E} {CHRONO} UNIT [ONGOING] While this unit is wiped, your other units gain +1/+1.
[AUTO] Whenever your another unit enters field, you may wipe this unit if it’s activated. If you do, Draw one card.
[CB] Put this into field.
1-088CR Yaksh, the One Who Stake All {E} {CHRONO} UNIT [ENTER] This deals 7 damage to one unit.
[ONGOING] The card revealed by [JUDGE] has +2 CA.
[CB] [JUDGE] This deals 7 damage to one unit.
1-140CR Vaya, the Dark Omniscience {E} {CHRONO} UNIT [ENTER] You may play one spell card in your grave without paying its cost.
[AUTO] Whenever you play a spell, you may draw one card..
[CB] Resolve effects on one non-{L} spell card in your grave without paying its cost.
1-175CR En Ha, the Oracle of Waves {E} {CHRONO} UNIT [ENTER]: You may put up to three cards in your CA yard onto top of your deck in any order. Then chronocheck X. X is equal to the number of cards put on top in this way.
[CB] Draw three cards. Then put two cards in your hand onto top of your deck in any order.
T-001 Knight {N} TOKEN UNIT


T-002 Bear {N} TOKEN UNIT


T-003 Dragon {N} TOKEN UNIT


T-004 Zombie {N} TOKEN UNIT


T-005 Clayta {N} TOKEN UNIT [ONGOING] This cannot block.

Keywords

<<SWIFT>> This can attack in the turn that comes into field.
<<AURA>> Unit with <<AURA>> cannot be blocked by a unit without <<AURA>>.
<<BRAVERY>> :This attacks without wiping itself.
<<BREACH>> When this deals attacking damage to one unit, it deals any excess damage to the opponent.
<<VIGOR>> Whenever this deals attacking damage, you gain that much life.
<<SYNC (X)>> If you have number of (X) cards in your CA yard, the ability triggers. (Ex. When Laharn, the Thousand Swords’ enters field, put two Knight tokens if you have two or more white cards in your CA yard.)
<<MILESTONE>> If you play this spell or this unit is put into your grave from field, put it into your CA yard instead of putting it into your grave.